Updates based on player feedback:
    💾 Game progress auto-saved.
    🛠️ Fixed unwinnable level gen.
    🍫 Added hunger indicator.
    💯 Added high scores (tombstones).
    🔊 Volume control for music & SFX.
    📱 Mobile: fixed pixel UI issues.
    📱 Mobile: fixed layout on tiny screens.
    📱 Mobile: improved touch controls & UI scaling.
    🔙 Support cross platform back button behaviour.
    🔃 Ability to exit to the menu and resume.
    ❎ Dismiss messages by tapping.
    ⚒️ Many many bug fixes.
@chris reminds me of the shareware model. Love it. I’ll pick it up soon (didn’t have time when I tried it out yesterday)
@onyxraven you're right it is reminiscent of the shareware model. Thanks for checking it out! 🙏
@chris Any chance of a downloadable web version that I can archive with the rest of my games?
@evidlo should be possible and it's a common request so I'm thinking about how to enable this!
Thank you to Andry Bethpalko for helping with some new features. 🙏
The game was always built with web tech but I only released it on Android and Windows at first. Now I’m trying out a web release with a new experiment in taking payment for the game. Basically I am making the first two levels totally free to play on the web and once you reach level three you can make a one-time payment to unlock the rest of the game. I’m excited to see whether this works out as a viable option for my web games.