@RoguleTips Oh whoops, I had no idea that would change the seed midway through the day. Sorry about that!
@RoguleTips Oh no. 🤦♂️ Will investigate, thanks!
@RoguleTips I realised some people were getting a cached version of the code which led to the RNG bifurcation. I still don't understand why the two builds had different RNG outputs though. This seems to be largely resolved now as people's browsers load the new code. Thanks for flagging it and do let me know if you see any other bugs!
@chris It also looks like some people are getting different levels today, perhaps based on their browser? I got the enemies 🐺🧞🧞👹🐉, whereas some people got 🧞🧟🧟🧞🦖 https://paquita.masto.host/@Wulf/113402085777524482.