Rogule's author made some code changes today. Gameplay wasn't changed; just some cosmetic changes to the end screen. But this caused the level to be rerandomized in the middle of the day, so there were two versions. I played the earlier one.

Today's tip: Every turn, enemies have a 10% chance of not moving at all. So if you can run away from them for long enough you will slowly escape.

#Rogule 2024-10-30
🧝 5xp ⛩ 723 👣
streak: 10
🟩🟩🟩🟩⬜
⚔ 🦇👹👻🧞🧞
🌰🌰
🍄🍄

rogule.com

@RoguleTips Oh whoops, I had no idea that would change the seed midway through the day. Sorry about that!

@chris It also looks like some people are getting different levels today, perhaps based on their browser? I got the enemies 🐺🧞🧞👹🐉, whereas some people got 🧞🧟🧟🧞🦖 paquita.masto.host/@Wulf/11340.

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@RoguleTips I realised some people were getting a cached version of the code which led to the RNG bifurcation. I still don't understand why the two builds had different RNG outputs though. This seems to be largely resolved now as people's browsers load the new code. Thanks for flagging it and do let me know if you see any other bugs!

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