Game prototype #3 of 26. Image to mesh in pixgen pixel 3d engine.
I've been helping my friends PVI Collective with the code for their street-based adventure artwork Booster. It's showing on Tuesday night.
https://www.perthfestival.com.au/program/season-2026/the-booster-protocol
ProcJazz Chord generator is prototype #2 of 26 this year. Enjoy!
Platforms should publish search data.
https://mccormick.cx/news/entries/platforms-should-publish-search-data
Worklog:
- Building new features for https://exceltohtml.com
- Working on game prototype fortnight #2 of 26 - a procedural game music chords generator.
Worklog: progress on getting notes/comments export working in https://exceltohtml.com add-in.
Doodled Dungeons is prototype #1 of 26 this year. Here's a video about building it.
Worklog: continued with the https://asterogue.com Steam release.
Worklog: hacking on https://exceltohtml.com quality of life improvements.
Worklog: continued hacking on the Doodled Dungeons prototype. Got a bunch more scenery and a monster in.
You can check it out here: https://mccormick.cx/games/2026/doodled-dungeons/
@greenCoder Cheers Vincent, hope you are well and have a great 2026!
🧑🚀 I'm excited to announce Asterogue is on Steam!
🕹️ A sci-fi roguelike that's had 1000s of plays on the web, with 17 levels, permadeath, pixel gfx, fast runs, and a classical chiptune soundtrack.
🙏 You can wishlist it now if that's your bag. Thanks!
Worklog: hacking on https://exceltohtml.com - HTML table generating Excel add-in.
- Show HTML kb size
- Remove style/class tags if empty
comes with absolutely no warranty