A short video about Eucalypt, a Reagent-like on Squint-cljs, that compiles down to 10kb artifacts.
https://www.youtube.com/watch?v=SLnCzW5cg3U
@borkdude Nice!
Squint = now defaults to a deep equals implementation
Worklog:
🌲 https://hostedgitea.com upgrades and maintenance.
🎛️ https://dopeloop.ai Building a content addressable storage backend.
You can make an installable PWA in a single HTML file.
https://youtu.be/isKXmzni0Oc
Worklog: various features based on post-launch user feedback for https://dopeloop.ai/beat-maker
@Faintdreams Thank you!
@yaxu Ah fair enough. I really only use it for file storage. I should probably find something more lightweight. 🤔
@yaxu Next Cloud has been great (though I am the only user of my instance).
@yogthos @borkdude Absolutely! For audio projects I've used a simple `watch-atom` which updates a virtual audio graph: https://virtual-audio-graph.netlify.app/ and renders the result to a static looping buffer, and that works very well.
Three.js pixel renderer progress
https://youtu.be/1NTK_YZMhvk
Eucalypt by @chris is a Reagent clone in #squintcljs (10kb of JS). It now has all Reagent demos working including TodoMVC 🤯
Added a palette switching shader. Locks to oldschool palettes from lospec. Press "P" to switch palettes if you want to try it!
https://mccormick.cx/games/pixgen/
A pipeline for generating 3d mesh slop using Replicate models, rendered in my three.js pixel engine.
https://youtu.be/70OioB0VyfU
@greenCoder Ha ha it had crossed my mind!
comes with absolutely no warranty