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Worklog: continued working on the Asterogue web release. Final build is shipped! Announcing soon.

@simon I'm maintaining a list of issues I've run into with Claude artifacts:

- Needs code editing. Frustrating to edit code via prompting.
- Doesn't know which cdnjs libraries/versions it has access to.
- Only has access to cdnjs.
- Have to manually copy-paste errors back in.
- Little context for errors.
- Can't upload .sqlite databases and use them in artifacts.

Do you have any others? I've been thinking about the feature set for an open alternative to artifacts.

Worklog: continued hacking on the new Asterogue release.

My apologies if anybody was spammed with follow requests. I wrote a Mastodon API script which of course had bugs. 🤦‍♂️ Thank you for your patience.

Worklog: worked on Asterogue yesterday. 🧑‍🚀 Continued rebuilding the server side in ClojureScript to implement a way to buy the game.

Worklog: hacking on Asterogue today. Got the web version deployed online. Hopefully can re-launch this week. 🤞

@sean_ae any chance you guys will play in the UK again before the end of the year? 🙏

Built a little home display thingie on the weekend using a waveshare e-paper display on a raspberry pi.

It works by generating a small static html file and taking a snapshot of that to display on the screen. A mix of python and ClojureScript on node to drive it.

Source code here: github.com/chr15m/rpi-home-dis

@rcarmo have you had a chance to check out Basilisp? It's a Clojure on Python, closer to the original than Hy.

Worklog: fixing Asterogue map generation bugs. Getting ready for the new web version release.

🤖 📹 I made 2 more videos about using Claude.ai & Scittle to generate ClojureScript + Reagent apps.

These will be the last as I don't want to shill for a proprietary AI service 😅 but I thought it was useful enough to share.

The first video contains examples (graphing calculator, timer, todo, image resizer) and looks at the ClojureScript code (including LLM fails!). The second has instructions for setting up Claude so you can do this too.

Enjoy!

youtu.be/-kz5tlJ3kUE
youtu.be/qAbPi-jU8dw

Worklog: finished the day tinkering with this HTML, SVG, and CSS progress timer thing.

Worklog: finally solved a tricky UI problem today in Beat Maker. I want to give people a good experience editing on any device but the full grid doesn't always fit. 🤔
Solution:
1. Resize observer on the grid.
2. On resize, make all beats display for an instant and then measure how many are visible in the scroll area, then set their display back to what it was before.
3. Find the next lowest power of two beats that will fit, and divide the grid up into pages of that size.

Worklog: trying to come up with a better UI for the Beat Maker grid on mobile devices. Over the summer I realized the scrollbars hack I came up with is not going to work.

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