2
Short video loop of sum [1..9]^2 = 45^2.
Rendered with 100 lines of C99 code (no dependencies apart from libc), downscaled for antialiasing and encoded with ffmpeg.
I figured out a simple way to send commands into #Minecraft from #Clojure(Script).
A tiny slides presenter in #clojure.
Write your slides in hiccup! Deploy static HTML anywhere! No build step or config!
https://github.com/chr15m/scittle-tiny-slides
Built with #scittle by @borkdude ❤️
Worklog: I also shipped Josh, a live reloading dev server for Scittle cljs. #clojure
https://github.com/chr15m/cljs-josh
Worklog: various #rogule tweaks and planning.
I made it to the ⛩️, then turned around and fought my way back into the level.
Today's tip: Suppose your starting elf (level 3, no weapons, 10 health) goes 1-on-1 against an enemy, and gets the first hit. Here's how likely you are to eventually win the fight:
🐀 100%
🦇 99.9977%
👻 99.33%
🐗 98.1%
🐺 82%
👹 61%
🧟 21%
🧛 18%
🧞 7.3%
🐉 0.11%
🦖 0.31%
#Rogule 2024-11-16
🧝 5xp ⛩ 2567 👣
streak: 27
🟩🟩🟩🟩🟩
⚔ 👻🐺🐺🦇👹
🌰🌰🍄🍄🍄🍄
https://rogule.com
PSA for anybody who bought Asterogue. I'm mortified that I shipped the game with a show-stopping tab-crashing bug that happened when you reached the last level. I've fixed it and you can win the game now (hard refresh to get the new update). 😅 Thanks for your patience! #asterogue
An easy one. No problems today.
Today's tip: Enemies only move towards you when the shortest path from them to you through the level is less than their range. The ranges are:
0: 🐀
5: 🧟
10: 🦇👻👹🐉
15: 🐗🧛🦖
20: 🐺🧞
And they're measured like this:
🧝⬜⬜⬜🧟 Safe
🧝⬜⬜🧟 Active
So really the distance has to be 2 less than their range before they start chasing you.
#Rogule 2024-11-3
🧝 5xp ⛩ 176 👣
streak: 14
🟩🟩🟩🟩🟩
⚔ 🦇👻👻🐀🐗
🌰🌰🍄🍄🍄💎
Thank you to Andry Bethpalko for helping with some new features. 🙏
The game was always built with web tech but I only released it on Android and Windows at first. Now I’m trying out a web release with a new experiment in taking payment for the game. Basically I am making the first two levels totally free to play on the web and once you reach level three you can make a one-time payment to unlock the rest of the game. I’m excited to see whether this works out as a viable option for my web games.
Updates based on player feedback:
💾 Game progress auto-saved.
🛠️ Fixed unwinnable level gen.
🍫 Added hunger indicator.
💯 Added high scores (tombstones).
🔊 Volume control for music & SFX.
📱 Mobile: fixed pixel UI issues.
📱 Mobile: fixed layout on tiny screens.
📱 Mobile: improved touch controls & UI scaling.
🔙 Support cross platform back button behaviour.
🔃 Ability to exit to the menu and resume.
❎ Dismiss messages by tapping.
⚒️ Many many bug fixes.
✨ 🧑🚀 Hello! I'm super excited to announce the launch of my sci-fi roguelike game Asterogue for the web!
🎮 You can play it in your browser right now at https://asterogue.com
🤓 You can read the technical details about this new web release here: https://chr15m.itch.io/asterogue/devlog/824962/asterogue-web-release-
Enjoy!
@simon I'm maintaining a list of issues I've run into with Claude artifacts:
- Needs code editing. Frustrating to edit code via prompting.
- Doesn't know which cdnjs libraries/versions it has access to.
- Only has access to cdnjs.
- Have to manually copy-paste errors back in.
- Little context for errors.
- Can't upload .sqlite databases and use them in artifacts.
Do you have any others? I've been thinking about the feature set for an open alternative to artifacts.
comes with absolutely no warranty