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An easy one. No problems today.

Today's tip: Enemies only move towards you when the shortest path from them to you through the level is less than their range. The ranges are:
0: 🐀
5: 🧟
10: 🦇👻👹🐉
15: 🐗🧛🦖
20: 🐺🧞

And they're measured like this:
🧝⬜⬜⬜🧟 Safe
🧝⬜⬜🧟 Active

So really the distance has to be 2 less than their range before they start chasing you.

#Rogule 2024-11-3
🧝 5xp ⛩ 176 👣
streak: 14
🟩🟩🟩🟩🟩
⚔ 🦇👻👻🐀🐗
🌰🌰🍄🍄🍄💎

rogule.com

Thank you to Andry Bethpalko for helping with some new features. 🙏

The game was always built with web tech but I only released it on Android and Windows at first. Now I’m trying out a web release with a new experiment in taking payment for the game. Basically I am making the first two levels totally free to play on the web and once you reach level three you can make a one-time payment to unlock the rest of the game. I’m excited to see whether this works out as a viable option for my web games.

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Updates based on player feedback:

💾 Game progress auto-saved.
🛠️ Fixed unwinnable level gen.
🍫 Added hunger indicator.
💯 Added high scores (tombstones).
🔊 Volume control for music & SFX.
📱 Mobile: fixed pixel UI issues.
📱 Mobile: fixed layout on tiny screens.
📱 Mobile: improved touch controls & UI scaling.
🔙 Support cross platform back button behaviour.
🔃 Ability to exit to the menu and resume.
❎ Dismiss messages by tapping.
⚒️ Many many bug fixes.

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✨ 🧑‍🚀 Hello! I'm super excited to announce the launch of my sci-fi roguelike game Asterogue for the web!

🎮 You can play it in your browser right now at asterogue.com

🤓 You can read the technical details about this new web release here: chr15m.itch.io/asterogue/devlo

Enjoy!

Worklog: continued working on the Asterogue web release. Final build is shipped! Announcing soon.

@simon I'm maintaining a list of issues I've run into with Claude artifacts:

- Needs code editing. Frustrating to edit code via prompting.
- Doesn't know which cdnjs libraries/versions it has access to.
- Only has access to cdnjs.
- Have to manually copy-paste errors back in.
- Little context for errors.
- Can't upload .sqlite databases and use them in artifacts.

Do you have any others? I've been thinking about the feature set for an open alternative to artifacts.

Worklog: continued hacking on the new Asterogue release.

My apologies if anybody was spammed with follow requests. I wrote a Mastodon API script which of course had bugs. 🤦‍♂️ Thank you for your patience.

Worklog: worked on Asterogue yesterday. 🧑‍🚀 Continued rebuilding the server side in ClojureScript to implement a way to buy the game.

Worklog: hacking on Asterogue today. Got the web version deployed online. Hopefully can re-launch this week. 🤞

@sean_ae any chance you guys will play in the UK again before the end of the year? 🙏

Built a little home display thingie on the weekend using a waveshare e-paper display on a raspberry pi.

It works by generating a small static html file and taking a snapshot of that to display on the screen. A mix of python and ClojureScript on node to drive it.

Source code here: github.com/chr15m/rpi-home-dis

@rcarmo have you had a chance to check out Basilisp? It's a Clojure on Python, closer to the original than Hy.

Worklog: fixing Asterogue map generation bugs. Getting ready for the new web version release.

🤖 📹 I made 2 more videos about using Claude.ai & Scittle to generate ClojureScript + Reagent apps.

These will be the last as I don't want to shill for a proprietary AI service 😅 but I thought it was useful enough to share.

The first video contains examples (graphing calculator, timer, todo, image resizer) and looks at the ClojureScript code (including LLM fails!). The second has instructions for setting up Claude so you can do this too.

Enjoy!

youtu.be/-kz5tlJ3kUE
youtu.be/qAbPi-jU8dw

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