I made it to the ⛩️, then turned around and fought my way back into the level.
Today's tip: Suppose your starting elf (level 3, no weapons, 10 health) goes 1-on-1 against an enemy, and gets the first hit. Here's how likely you are to eventually win the fight:
🐀 100%
🦇 99.9977%
👻 99.33%
🐗 98.1%
🐺 82%
👹 61%
🧟 21%
🧛 18%
🧞 7.3%
🐉 0.11%
🦖 0.31%
#Rogule 2024-11-16
🧝 5xp ⛩ 2567 👣
streak: 27
🟩🟩🟩🟩🟩
⚔ 👻🐺🐺🦇👹
🌰🌰🍄🍄🍄🍄
https://rogule.com
@chris Hello. You're responsible for me having had no concentration this week but I finally reached the end this afternoon. Best spent 5 bucks of the year. It's awesome.
PSA for anybody who bought Asterogue. I'm mortified that I shipped the game with a show-stopping tab-crashing bug that happened when you reached the last level. I've fixed it and you can win the game now (hard refresh to get the new update). 😅 Thanks for your patience! #asterogue
An easy one. No problems today.
Today's tip: Enemies only move towards you when the shortest path from them to you through the level is less than their range. The ranges are:
0: 🐀
5: 🧟
10: 🦇👻👹🐉
15: 🐗🧛🦖
20: 🐺🧞
And they're measured like this:
🧝⬜⬜⬜🧟 Safe
🧝⬜⬜🧟 Active
So really the distance has to be 2 less than their range before they start chasing you.
#Rogule 2024-11-3
🧝 5xp ⛩ 176 👣
streak: 14
🟩🟩🟩🟩🟩
⚔ 🦇👻👻🐀🐗
🌰🌰🍄🍄🍄💎
Thank you to Andry Bethpalko for helping with some new features. 🙏
The game was always built with web tech but I only released it on Android and Windows at first. Now I’m trying out a web release with a new experiment in taking payment for the game. Basically I am making the first two levels totally free to play on the web and once you reach level three you can make a one-time payment to unlock the rest of the game. I’m excited to see whether this works out as a viable option for my web games.
Updates based on player feedback:
💾 Game progress auto-saved.
🛠️ Fixed unwinnable level gen.
🍫 Added hunger indicator.
💯 Added high scores (tombstones).
🔊 Volume control for music & SFX.
📱 Mobile: fixed pixel UI issues.
📱 Mobile: fixed layout on tiny screens.
📱 Mobile: improved touch controls & UI scaling.
🔙 Support cross platform back button behaviour.
🔃 Ability to exit to the menu and resume.
❎ Dismiss messages by tapping.
⚒️ Many many bug fixes.
✨ 🧑🚀 Hello! I'm super excited to announce the launch of my sci-fi roguelike game Asterogue for the web!
🎮 You can play it in your browser right now at https://asterogue.com
🤓 You can read the technical details about this new web release here: https://chr15m.itch.io/asterogue/devlog/824962/asterogue-web-release-
Enjoy!
@simon I'm maintaining a list of issues I've run into with Claude artifacts:
- Needs code editing. Frustrating to edit code via prompting.
- Doesn't know which cdnjs libraries/versions it has access to.
- Only has access to cdnjs.
- Have to manually copy-paste errors back in.
- Little context for errors.
- Can't upload .sqlite databases and use them in artifacts.
Do you have any others? I've been thinking about the feature set for an open alternative to artifacts.
@sean_ae any chance you guys will play in the UK again before the end of the year? 🙏
Built a little home display thingie on the weekend using a waveshare e-paper display on a raspberry pi.
It works by generating a small static html file and taking a snapshot of that to display on the screen. A mix of python and ClojureScript on node to drive it.
Source code here: https://github.com/chr15m/rpi-home-display
Developer Diary October 2024.
independent computer programming