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Worklog (yesterday): preparing a new release of dopeloop.ai with the new design.

@noboilerplate ah that doesn't sound fun! I am sure this has it's own issues but it's good enough for my simple[ton] usecases so far.

A tiny slides presenter in .
Write your slides in hiccup! Deploy static HTML anywhere! No build step or config!
github.com/chr15m/scittle-tiny
Built with by @borkdude ❤️

Worklog: spent way too long analyzing dopeloop.ai subscription data to work out the effect of different builds on subscriber numbers.

Worklog: I also shipped Josh, a live reloading dev server for Scittle cljs.
github.com/chr15m/cljs-josh

I made it to the ⛩️, then turned around and fought my way back into the level.

Today's tip: Suppose your starting elf (level 3, no weapons, 10 health) goes 1-on-1 against an enemy, and gets the first hit. Here's how likely you are to eventually win the fight:

🐀 100%
🦇 99.9977%
👻 99.33%
🐗 98.1%
🐺 82%
👹 61%
🧟 21%
🧛 18%
🧞 7.3%
🐉 0.11%
🦖 0.31%

#Rogule 2024-11-16
🧝 5xp ⛩ 2567 👣
streak: 27
🟩🟩🟩🟩🟩
⚔ 👻🐺🐺🦇👹
🌰🌰🍄🍄🍄🍄
rogule.com

@jesusmargar Jesus, thank you so much for your kind words. You can't imagine how much that means to me. I am so glad you enjoyed the game!

PSA for anybody who bought Asterogue. I'm mortified that I shipped the game with a show-stopping tab-crashing bug that happened when you reached the last level. I've fixed it and you can win the game now (hard refresh to get the new update). 😅 Thanks for your patience!

@evidlo should be possible and it's a common request so I'm thinking about how to enable this!

Rogule gossip at The Mended Drum 

@RoguleTips @dupdob @robertpi You can tell if people have the old code as the collectibles are split over multiple lines whereas the new code puts them all on one line.

Rogule gossip at The Mended Drum 

@RoguleTips @dupdob @robertpi It's not just you, I see a couple of other people also getting the old RNG code.

This can probably be fixed with a hard refresh. Usually it's Ctrl+Shift+R or Cmd+Shift+R. On mobile I guess just hit reload a bunch of times? 😅

I'm adding an issue now to remind myself to fix this so it doesn't happen again. Thanks for posting about it so I realized!

An easy one. No problems today.

Today's tip: Enemies only move towards you when the shortest path from them to you through the level is less than their range. The ranges are:
0: 🐀
5: 🧟
10: 🦇👻👹🐉
15: 🐗🧛🦖
20: 🐺🧞

And they're measured like this:
🧝⬜⬜⬜🧟 Safe
🧝⬜⬜🧟 Active

So really the distance has to be 2 less than their range before they start chasing you.

#Rogule 2024-11-3
🧝 5xp ⛩ 176 👣
streak: 14
🟩🟩🟩🟩🟩
⚔ 🦇👻👻🐀🐗
🌰🌰🍄🍄🍄💎

rogule.com

@RoguleTips I realised some people were getting a cached version of the code which led to the RNG bifurcation. I still don't understand why the two builds had different RNG outputs though. This seems to be largely resolved now as people's browsers load the new code. Thanks for flagging it and do let me know if you see any other bugs!

@onyxraven you're right it is reminiscent of the shareware model. Thanks for checking it out! 🙏

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